clients (selected)



skills


  • Sound Design

  • Middleware Implementation

  • Music Composition

  • Studio Recording

  • Mixing (Stereo, 5.1, Ambisonics)

  • ADR

  • Editorial 

  • Foley


software


  • Pro Tools

  • Reaper

  • Wwise

  • FMOD

  • Unity

  • Pure Data/Max MSP

  • Ableton Live

  • Logic Pro

  • Premiere Pro


experience (selected)

Media Molecule, Guildford

Senior Sound Designer
October 2018 - present

Disher Music & Sound, San Francisco

Audio Engineer & Studio Manager
June 2014 – September 2017

Outpost Studios, San Francisco

Audio Engineer
July 2013 - June 2014

I.A.T.S.E. Local 16, San Francisco

A/V Technician
September 2013 – June 2014


awards


BAFTA Awards

Dreams, Technical Achievement
2021

Game Dev Heroes

Sound Design Shortlist
2020


lectures, presentations & events


Guest Lecture

Lincoln University
Sound and Music Production BA 
November 2022

Future Flavors of Sound Festival

Game Audio Panelist
June 2022

Limit Break: Game Development Mentorship Program

Mentor
Summer 2022

BAFTA Game Awards: Jury Member

Music Category
March 2022

We Are Happened: Experimental & Game Music Panel

Somerset House/Wire Magazine
November 2021

BAFTA Game Awards: Jury Member

Audio Achievement Category
March 2021

InnovateHER DreamsPS4 Course

Sound Design Workshop
July 2020

Guest Lectures

University of Edinburgh
Sound Design MSc, Interactive Sound Environments
Annually 2019 - 2023

Guest Lecture

University of California, Santa Cruz
Social Documentation MFA
July 2017

education


University of Edinburgh

Master of Science in Sound Design (1st Class Honours)
September 2017 – August 2018

Art Institute of California, San Francisco

Bachelor of Science in Audio Production (Honours)
June 2011 - August 2013